class_name Bee extends Node3D @export var speed: float = 1 var swarm: BeeSwarm var move_to_position: Vector3 func _ready() -> void: _pick_random_position() func _process(delta: float) -> void: _move(delta) func _pick_random_position() -> void: move_to_position = swarm.position + swarm.get_random_point() func _move(delta: float) -> void: global_transform.origin = global_transform.origin.lerp(move_to_position, speed * delta) look_at(move_to_position, Vector3.UP, true) if global_transform.origin.distance_to(move_to_position) < 0.1: _pick_random_position()