; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="vrjob" run/main_scene="uid://caipjpoosdba7" config/features=PackedStringArray("4.5", "Mobile") [autoload] XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd" XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd" [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg") [global_group] collectable="Collectable object" [layer_names] 3d_physics/layer_1="Static World" 3d_physics/layer_2="Dynamic World" 3d_physics/layer_3="Pickable Objects" 3d_physics/layer_4="Wall Walking Surface" 3d_physics/layer_5="Grappling Target" 3d_physics/layer_17="Held Objects" 3d_physics/layer_18="Player Hand" 3d_physics/layer_19="Grab handles" 3d_physics/layer_20="Player Body" 3d_physics/layer_21="Pointable" 3d_physics/layer_22="Hand Pose Area" 3d_physics/layer_23="UI Objects" [rendering] renderer/rendering_method="mobile" textures/vram_compression/import_etc2_astc=true [xr] openxr/enabled=true openxr/default_action_map="res://resources/openxr_action_map.tres" shaders/enabled=true openxr/extensions/meta/color_space/starting_color_space=3