add new scene, bees, beehive picking, suit picking wip

This commit is contained in:
sharpoff
2026-01-20 11:56:54 +09:00
parent 49d7e22132
commit bbd3f54bc9
164 changed files with 36561 additions and 1792 deletions

22
scripts/bee.gd Normal file
View File

@@ -0,0 +1,22 @@
class_name Bee
extends Node3D
@export var speed: float = 1
var swarm: BeeSwarm
var move_to_position: Vector3
func _ready() -> void:
_pick_random_position()
func _process(delta: float) -> void:
_move(delta)
func _pick_random_position() -> void:
move_to_position = swarm.position + swarm.get_random_point()
func _move(delta: float) -> void:
global_transform.origin = global_transform.origin.lerp(move_to_position, speed * delta)
look_at(move_to_position, Vector3.UP, true)
if global_transform.origin.distance_to(move_to_position) < 0.1:
_pick_random_position()

1
scripts/bee.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://b86w66wuvolyi

55
scripts/bee_swarm.gd Normal file
View File

@@ -0,0 +1,55 @@
@tool
class_name BeeSwarm
extends Node3D
@export var bees_count: int = 10:
set(count):
bees_count = count
if Engine.is_editor_hint():
_spawn_bees()
@export var spawn_radius: float = 5.0:
set(radius):
spawn_radius = radius
if Engine.is_editor_hint():
_update_collision()
_spawn_bees()
const BEE_INSTANCE = preload("res://scenes/bee.tscn")
@onready var collision_shape: CollisionShape3D = $CollisionShape3D
func _ready() -> void:
_update_collision()
_spawn_bees()
func _update_collision() -> void:
var shape: SphereShape3D = SphereShape3D.new()
shape.radius = spawn_radius
collision_shape.shape = shape
func _spawn_bees() -> void:
_destroy_bees()
for i in range(bees_count):
var bee: Bee = BEE_INSTANCE.instantiate()
bee.position = get_random_point()
if not Engine.is_editor_hint():
bee.swarm = self
#bee.rotate_x(randf_range(deg_to_rad(-180), deg_to_rad(180)))
bee.rotate_y(randf_range(deg_to_rad(-180), deg_to_rad(180)))
bee.rotate_z(randf_range(deg_to_rad(-15), deg_to_rad(15)))
add_child(bee)
func get_random_point() -> Vector3:
var theta: float = randf_range(deg_to_rad(-180.0), deg_to_rad(180.0))
var phi: float = randf_range(deg_to_rad(-180.0), deg_to_rad(180.0))
var radius: float = randf_range(0.01, spawn_radius)
var x = radius * sin(phi) * cos(theta)
var y = radius * sin(phi) * sin(theta)
var z = radius * cos(phi)
return Vector3(x, y, z)
func _destroy_bees() -> void:
for child in get_children():
if child is Bee:
child.free()

1
scripts/bee_swarm.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://2an1gqwu5v5c

8
scripts/collector.gd Normal file
View File

@@ -0,0 +1,8 @@
class_name Collector
extends Area3D
signal collected(body: Node3D)
func _on_body_entered(body: Node3D) -> void:
if body.is_in_group("collectable"):
collected.emit(body)

1
scripts/collector.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://5fbo212vqvrp

View File

@@ -1,13 +1,9 @@
extends Node3D
@tool
extends XRToolsStartXR
#signal focus_lost
#signal focus_gained
#signal pose_recentered
var collector_count: int = 0
func _ready():
var interface = XRServer.find_interface("OpenXR")
if interface and interface.initialize():
# turn off v-sync
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
get_viewport().use_xr = true
func _on_collector_collected(body: Node3D) -> void:
body.free()
print('something collected (' + str(collector_count) + ')')
collector_count += 1