init
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51
project.godot
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51
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="vrjob"
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run/main_scene="uid://caipjpoosdba7"
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config/features=PackedStringArray("4.5", "Mobile")
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[autoload]
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XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
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XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
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[layer_names]
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3d_physics/layer_1="Static World"
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3d_physics/layer_2="Dynamic World"
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3d_physics/layer_3="Pickable Objects"
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3d_physics/layer_4="Wall Walking Surface"
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3d_physics/layer_5="Grappling Target"
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3d_physics/layer_17="Held Objects"
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3d_physics/layer_18="Player Hand"
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3d_physics/layer_19="Grab handles"
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3d_physics/layer_20="Player Body"
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3d_physics/layer_21="Pointable"
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3d_physics/layer_22="Hand Pose Area"
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3d_physics/layer_23="UI Objects"
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[rendering]
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renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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[xr]
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openxr/enabled=true
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openxr/default_action_map="res://resources/openxr_action_map.tres"
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shaders/enabled=true
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openxr/extensions/meta/color_space/starting_color_space=3
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