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addons/godot-xr-tools/objects/world_grab_area.gd
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addons/godot-xr-tools/objects/world_grab_area.gd
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@tool
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@icon("res://addons/godot-xr-tools/editor/icons/hand.svg")
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class_name XRToolsWorldGrabArea
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extends Area3D
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## XR Tools World-Grab Area
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##
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## This script adds world-grab areas to an environment
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##
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## For world-grab to work, the player must have an [XRToolsMovementWorldGrab]
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## node configured appropriately.
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## If true, the grip control must be held to keep holding the climbable
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var press_to_hold : bool = true
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## Dictionary of temporary grab-handles indexed by the pickup node.
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var grab_locations := {}
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# Add support for is_xr_class on XRTools classes
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func is_xr_class(xr_name: String) -> bool:
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return xr_name == "XRToolsWorldGrabArea"
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# Called by XRToolsFunctionPickup
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func is_picked_up() -> bool:
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return false
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func can_pick_up(_by: Node3D) -> bool:
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return true
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# Called by XRToolsFunctionPickup when user presses the action button while holding this object
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func action():
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pass
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# Ignore highlighting requests from XRToolsFunctionPickup
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func request_highlight(_from, _on) -> void:
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pass
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# Called by XRToolsFunctionPickup when this is picked up by a controller
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func pick_up(by: Node3D) -> void:
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# Get the ID to save the grab handle under
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var id = by.get_instance_id()
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# Get or construct the grab handle
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var handle = grab_locations.get(id)
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if not handle:
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handle = Node3D.new()
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add_child(handle)
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grab_locations[id] = handle
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# Set the handles global transform. As it's a child of this
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# climbable it will move as the climbable moves
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handle.global_transform = by.global_transform
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# Called by XRToolsFunctionPickup when this is let go by a controller
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func let_go(_by: Node3D, _p_linear_velocity: Vector3, _p_angular_velocity: Vector3) -> void:
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pass
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# Get the grab handle
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func get_grab_handle(p: Node3D) -> Node3D:
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return grab_locations.get(p.get_instance_id())
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