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47
addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn
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47
addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn
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[gd_scene load_steps=7 format=3 uid="uid://clujaf3u776a3"]
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[ext_resource type="Script" uid="uid://eavk7267igp7" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"]
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[ext_resource type="Script" uid="uid://cpl5yiyf1ypft" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"]
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[sub_resource type="QuadMesh" id="1"]
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resource_local_to_scene = true
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size = Vector2(3, 2)
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[sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"]
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transparency = 1
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cull_mode = 2
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albedo_texture = SubResource("ViewportTexture_ufe4n")
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texture_filter = 1
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[sub_resource type="BoxShape3D" id="4"]
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resource_local_to_scene = true
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size = Vector3(3, 2, 0.02)
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[node name="Viewport2Din3D" type="Node3D"]
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script = ExtResource("1")
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alpha_scissor_threshold = 0.25
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unshaded = false
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filter = true
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[node name="Viewport" type="SubViewport" parent="."]
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disable_3d = true
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transparent_bg = true
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gui_embed_subwindows = true
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size = Vector2i(300, 200)
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render_target_update_mode = 1
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[node name="Screen" type="MeshInstance3D" parent="."]
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mesh = SubResource("1")
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surface_material_override/0 = SubResource("StandardMaterial3D_fvml0")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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collision_layer = 5242881
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collision_mask = 0
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script = ExtResource("2")
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viewport_size = Vector2(300, 200)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.01)
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shape = SubResource("4")
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